Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Silver or White Draconic Ancestry.  Dragonborn commoners have resistance to damage, depending on their coloration. In addition, they gain a breath-weapon attack, based on the same damage type. Silver and white dragonborn have resistance to cold damage.

 

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Cold Breath (Recharges on a Short or Long Rest). The dragonborn exhales an icy blast in a 15-foot cone. Each creature in that cone must make a DC 10 Constitution saving throw, taking 3 (1d6) cold damage on a failed save, or half as much on a successful one.

Description

Dragonborn commoners could be the tradesmen or peasants of specifically dragonborn communities, or they might be artisans in a more cosmopolitan city or town. Regardless, in the event of a fight, one can expect them to stand their ground, though they're generally smart enough to know when to turn tail.

Silver dragonborn prefer cities, but are sometimes found in communities far to the north or in alpine zones, working as entertainers or administrators.

White dragonborn, by contrast, are more solitary and live in frozen regions, eking out a living as hunters, trappers, or miners.

Inspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainSwamp

matthall2189

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