| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +43 |
| DEX | 30 | +10 | +81 |
| CON | 30 | +10 | +104 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +35 |
| WIS | 30 | +10 | +66 |
| CHA | 30 | +10 | +30 |
Legends Never Die. Arkanroth Cannot die. If he would drop to zero hit points, his Draconic Transformation automatically happens, and he regenerates to full.
Skilled. Arkanroth's attacks are not affected by immunities or resistances, and he has advantage on Attack Rolls.
Battle-Hardened Regeneration. Arkanroth heals 300 hit points at the start of each of his turns.
Painful Strikes. On a critical hit, Arkanroth deals three times as much damage instead of two.
Multiattack. Arkanroth can make three Bite attacks, eight Claw attacks, three Energy Beam Attacks, and use his Poison Breath. Instead of the Energy Beam Attacks, He can use one Chromatic Laser.
Bite. Melee Attack Roll: +29 to hit. Hit:(38d8+6) Piercing Damage. Any Creature hit by this bite must make a DC 31 Wisdom Saving Throw or have their speed halved for 2 minutes. A creature can repeat the saving throw at the end of each of its turns.
Claw. Melee Attack Roll: +32 to hit. Hit:(32d10 + 14) Slashing Damage. Any Creature hit by this Claw must make a DC 31 Constitution Saving Throw or take (28d6) Fire Damage.
Energy Beam. Ranged Attack Roll: +29 to hit. Hit: (16d20+16) Force Damage.
Poison Breath. Each creature within the 70 foot cone must make a DC 32 Constitution saving throw or take (49d12) Poison Damage. Any Creature that fails the save is poisoned for 10 Minutes. On a successful save, the creature takes half as much damage and isn't poisoned.
Chromatic Laser. Every creature within a 180 by 20-foot Line must succeed on a DC 27 Dexterity saving throw or take (20d20) fire, cold, acid, poison, and lightning damage. On a successful save, the creature takes half as much damage.
Draconic Transformation. Arkanroth transforms into Arkanroth, The Greatest Warrior (Human Form)
Roar. Every creature within 250 feet of Arkanroth takes 200 Psychic Damage.
Flash Step. Arkanroth teleports to a spot he can see within 150 feet of him, and can attack a creature with his sword.
Warrior's Healing. Arkanroth heals one creature he can see by (28d12+19) hit points, or stabilizes them.
Previous Versions
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10/19/2025 11:56:52 AM
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