| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 16 | +3 | +7 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 18 | +4 | +8 |
| CHA | 20 | +5 | +9 |
Company Commander. Allied Celestial Legionnaires, Decani, and Optios within 120 ft. gain a +2 bonus to attack rolls and saving throws while the Centurion isn’t incapacitated.
Radiant Authority. The Centurion can telepathically command up to 300 allies simultaneously. Orders issued by a Centurion are magically clear and cannot be distorted or misunderstood by friendly units.
Inspiring Aura. Allies within 30 ft. gain advantage on saving throws against fear and charm effects.
Flawless Coordination. Whenever the Centurion hits a creature with a Solar Pike, one ally within 30 ft. may immediately move 15 ft. without provoking opportunity attacks.
Multiattack. The Centurion makes three Solar Pike attacks or two Solar Carbine attacks.
Solar Pike (Melee). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 5) piercing damage plus 13 (3d8) radiant damage.
Solar Carbine (Ranged). Ranged Weapon Attack: +7 to hit, range 150/450 ft., one target. Hit: 18 (4d8 + 3) radiant damage.
Rally the Line (3/Day). All allies within 120 ft. gain 20 temporary hit points and can immediately use their reaction to move or take the Dodge action.
Radiant Mark. The Centurion targets a creature it can see within 120 ft. All allied attacks against that target have advantage until the start of the Centurion’s next turn.
Aegis of Command. When an ally within 30 ft. is hit by an attack, the Centurion can cause a radiant barrier to flare up, imposing disadvantage on the attack. If the attack still hits, the target gains resistance to the damage dealt.
The Centurion can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature’s turn. The Centurion regains spent legendary actions at the start of its turn.
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Command Strike (1 Action). One ally within 60 ft. can immediately make a weapon attack.
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Radiant Step (1 Action). The Centurion teleports up to 30 ft. in radiant light.
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Command Volley (2 Actions). Up to 5 allies make ranged attacks at a single target.
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Inspiring Order (2 Actions). Allies within 30 ft. remove one fear or charm effect currently affecting them.
Description
Lore
The Celestial Centurions are the company-level commanders of Mount Celestia’s shining host — warrior-officers who have endured centuries of campaigns against darkness. Where the Optio commands platoons and stands at the front lines, the Centurion is the strategic nerve center of entire celestial companies, directing 80–120 soldiers and multiple Optios in perfect radiant coordination.
In Celestial hierarchy, Centurions embody both discipline and divine will. Clad in armor that shines like molten gold under the sun, they are said to stand in perfect alignment with the archons and solars. Their commands do not echo like mortal shouts — they resonate like horns of heaven, binding dozens of warriors into a single, flawless instrument of war.
Legends speak of Celestial Centurions who have held radiant gates against demonic hosts, buying time for angels to descend, or turning armies of mortals into disciplined legions through their divine presence.
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