Medium Celestial (Angel, Human), Lawful Good
AC 21 (radiant command armor)    Initiative +3 (13)
HP 280 (23d8 + 161)
Speed 30 ft.
Mod Save
STR 22 +6 +11
DEX 16 +3 +8
CON 24 +7 +7
Mod Save
INT 18 +4 +4
WIS 20 +5 +10
CHA 22 +6 +11
Skills Athletics +11, History +9, Insight +10, Intimidation +11, Perception +10, Persuasion +11
Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Frightened
Senses Darkvision 120 ft.; Passive Perception 20
Languages Celestial, Common, telepathic link to allies within 5 miles
CR 15 (XP 13,000; PB +5)
Traits

Battlefield Commander. Allied Celestial Legionnaires, Decani, Optios, and Centurions within 300 ft. gain a +2 bonus to attack rolls and saving throws while the Tribunus isn’t incapacitated.

Radiant Network. The Tribunus can telepathically coordinate up to 2,000 allies simultaneously with perfect clarity, allowing large-scale tactical movements to happen as one.

Aura of Triumph. Allies within 60 ft. gain advantage on saving throws against fear and charm, and resistance to necrotic damage.

Heaven’s Hand. When the Tribunus deals radiant damage, they can choose up to two allies within 60 ft. to regain 10 hit points.

Tactical Genius. Once per turn, the Tribunus can grant advantage on any one attack roll, ability check, or saving throw made by an ally within 60 ft.

Actions

Multiattack. The Tribunus makes three Solar Pike attacks or two Solar Carbine attacks.

Solar Pike (Melee). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (1d12 + 6) piercing damage plus 18 (4d8) radiant damage.

Solar Carbine (Ranged). Ranged Weapon Attack: +8 to hit, range 200/600 ft., one target. Hit: 22 (5d8 + 4) radiant damage.

Bonus Actions

Rally the Host (3/Day). All allied creatures within 300 ft. gain 30 temporary hit points and can immediately take the Dash or Dodge action as a reaction.

Radiant Mark. The Tribunus targets one creature within 300 ft. All allied attacks against that target have advantage until the start of the Tribunus’ next turn.

Heaven’s Roar (1/Day). The Tribunus lets out a divine battle cry. Enemies within 60 ft. must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. Allies instead gain 15 temporary hit points.

Reactions

Shield of the Host. When an ally within 60 ft. is hit by an attack, the Tribunus can cause radiant energy to flash outward, imposing disadvantage. If the attack still hits, the ally gains resistance to the damage dealt.

Legendary Actions

The Tribunus can take 3 legendary actions, choosing from the options below:

  • Command Strike (1 Action): One ally within 120 ft. can immediately make a weapon attack.

  • Radiant Step (1 Action): The Tribunus teleports up to 60 ft. in radiant light.

  • Command Volley (2 Actions): Up to 10 allies within 300 ft. make ranged attacks at a target of the Tribunus’s choice.

  • Inspiring Order (2 Actions): Allies within 60 ft. immediately end one fear, charm, or stun effect affecting them.

Description

Lore

The Celestial Tribuni are the strategic second-in-command of celestial battalions — brilliant warriors, tacticians, and paragons of celestial discipline. They serve directly beneath the Legate (Battalion Commander), acting as the instrument through which divine strategy becomes radiant action.

Each Tribunus is chosen from among the most exceptional Centurions, their haloed presence both feared by fiends and revered by soldiers. They are said to have an unshakable link to Mount Celestia’s divine choir, able to coordinate hundreds of soldiers with perfect clarity. When the Legate plans, the Tribunus executes — their voice becoming the chorus of the celestial host.

Where a Centurion commands a company, the Tribunus commands the battle itself, guiding multiple companies like an orchestra of light.

Monster Tags: AngelHuman

Habitat: Planar (Upper Planes)

Treasure:  Armaments

WilliamTaylor7652

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