| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +13 |
| DEX | 18 | +4 | +10 |
| CON | 28 | +9 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 22 | +6 | +12 |
| CHA | 24 | +7 | +13 |
Supreme Commander. Allied Celestial units (Legionnaires, Optios, Centurions, Tribuni) within 1 mile of the Legatus gain a +2 bonus to attack rolls, damage rolls, and saving throws while the Legatus is not incapacitated.
Heaven’s Chorus. The Legatus can telepathically coordinate up to 10,000 allies simultaneously, creating near-perfect battlefield coordination.
Aura of Unbroken Light. Allies within 120 ft. gain:
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Advantage on saving throws against fear, charm, and paralysis
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Resistance to necrotic and radiant damage
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Immunity to being frightened while they can see the Legatus
Divine Commander’s Resilience. The Legatus automatically succeeds on saving throws to resist being frightened or charmed.
Battlefield Dominion. Enemies of the Legatus treat the area within 60 ft. of them as difficult terrain.
Multiattack. The Legatus makes three Solar Pike attacks or two Solar Carbine attacks.
Solar Pike (Melee). Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (1d12 + 7) piercing damage plus 27 (6d8) radiant damage.
Solar Carbine (Ranged). Ranged Weapon Attack: +10 to hit, range 250/750 ft., one target. Hit: 30 (6d8 + 7) radiant damage.
Rally the Legion (3/Day). All allied creatures within 1 mile gain 40 temporary hit points and can use their reaction to move up to 30 ft. without provoking opportunity attacks.
Radiant Mark. The Legatus chooses a creature within 300 ft. All allied attacks against that creature have advantage until the start of the Legatus’s next turn.
Heaven’s Roar (1/Day). The Legatus unleashes a divine war cry. All enemies within 120 ft. must succeed on a DC 20 Wisdom saving throw or be frightened and blinded for 1 minute. Allies within the same range gain 25 temporary hit points and advantage on their next attack roll.
Shield of the Legion. When an ally within 60 ft. is hit by an attack, the Legatus can project a radiant barrier, imposing disadvantage. If the attack still hits, the ally gains resistance to the damage dealt and heals for 10 hit points.
The Legatus can take 3 legendary actions, choosing from:
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Command Strike (1 Action): One ally within 300 ft. can immediately make a weapon attack.
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Radiant Step (1 Action): The Legatus teleports up to 60 ft. in radiant light.
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Command Volley (2 Actions): Up to 15 allies within 600 ft. make ranged attacks at a chosen target.
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Inspiring Order (2 Actions): Allies within 120 ft. immediately end one fear, charm, or stun effect.
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Heavenly Surge (3 Actions): The Legatus emits a wave of radiant energy. All enemies within 60 ft. must succeed on a DC 20 Constitution saving throw or take 36 (8d8) radiant damage and be knocked prone. Allies in the area regain 20 hit points.
Description
Lore
The Celestial Legati are the commanders of entire battalions within Mount Celestia’s radiant host. Their presence is said to bend the flow of battle — turning chaos into divine order.
Legati are warriors, generals, and living embodiments of discipline. Their tactical insight is second only to the divine Seraphim themselves. Cloaked in radiant authority, they lead hundreds of soldiers and officers, coordinating multiple companies through celestial telepathy and radiant banners that shine like suns over the battlefield.
They are both frontline champions and strategic masterminds — striking with Solar Pike in hand, while issuing flawless, divine commands to thousands of troops. Their aura alone can burn away fear and darkness, strengthening their warriors to stand firm against the Abyss itself.
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