Medium Celestial (Angel, Human), Lawful Good
AC 24 (radiant celestial general’s armor)    Initiative +13 (23)
HP 600 (40d8 + 400)
Speed 40 ft., Fly 120 ft. (radiant wings of light)
Mod Save
STR 26 +8 +16
DEX 20 +5 +13
CON 30 +10 +10
Mod Save
INT 24 +7 +7
WIS 26 +8 +16
CHA 28 +9 +17
Skills Athletics +24, History +23, Insight +16, Intimidation +17, Perception +24, Persuasion +25
Resistances Cold, Force, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Necrotic, Poison, Psychic, Radiant; Charmed, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Truesight 240 ft.; Passive Perception 34
Languages Celestial, Common; divine telepathy (100 miles)
CR 25 (XP 75,000; PB +8)
Traits

Legendary Resistance (4/Day). If the Imperator fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Imperator has Advantage on saving throws against spells and other magical effects.

Supreme Legion Commander. All Celestial units within 10 miles gain +3 to attack rolls, saving throws, and damage rolls, and they can act with perfect coordination through the Imperator’s divine will.

Divine Warlord. The Imperator can telepathically command up to one million soldiers simultaneously. Their commands are perfectly understood in any language.

Aura of Invincible Order. Allies within 300 ft. gain:

  • Advantage on all saving throws.

  • Immunity to being frightened, charmed, or stunned.

  • Resistance to necrotic, radiant, and force damage.

  • Speed increased by 10 ft.

Unyielding Radiance. When the Imperator drops to 0 HP for the first time in a day, they instead drop to 1 HP and unleash a Radiant Shockwave, blasting enemies within 300 ft.

Radiant Dominion. Enemies within 200 ft. treat the area as difficult terrain, cannot teleport, and must succeed on a DC 23 Wisdom save at the start of their turn or be frightened for 1 round.

Actions

Multiattack. The Imperator makes three Solar Pike attacks or two Radiant Carbine attacks.

Solar Pike (Melee). Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (2d12 + 8) piercing damage plus 45 (10d8) radiant damage.

Radiant Carbine (Ranged). Ranged Weapon Attack: +11 to hit, range 300/1000 ft., one target. Hit: 48 (12d8 + 8) radiant damage.

Heaven’s Wrath (Recharge 5–6). The Imperator calls down a pillar of celestial energy on a 120-ft. radius. All enemies must make a DC 22 Con save or take 100 (20d10) radiant damage and be blinded for 1 minute (half damage on success). Allies regain 50 HP.

Bonus Actions

Inspire the Legion (3/Day). All allied creatures within 5 miles gain 75 temporary hit points and can move up to 30 ft. without provoking opportunity attacks.

Radiant Mark. Designates a creature within 1,000 ft. All allied attacks against it have advantage until the end of the Imperator’s next turn.

Voice of the Host. All allies in a 10-mile radius immediately end one fear, charm, or stun effect.

Reactions

Aegis of Celestia. When an ally within 300 ft. takes damage, the Imperator can project a divine shield. The ally gains resistance to the damage and is healed for 30 HP.

Legendary Actions

The Celestial Imperator can take 3 legendary actions, choosing from:

  • Command Strike (1 Action): One ally within 500 ft. makes a weapon attack.

  • Radiant Step (1 Action): The Imperator teleports 100 ft. in a flash of golden light.

  • Command Volley (2 Actions): Up to 100 allies within 1,000 ft. make ranged attacks at a chosen target.

  • Heavenly Rally (2 Actions): All allies within 300 ft. remove one condition (frightened, paralyzed, stunned, charmed).

  • Sun’s Fury (3 Actions): Emits a 300-ft. pulse of divine energy. Enemies must make a DC 23 Constitution save or take 75 (15d10) radiant damage and be knocked prone. Allies regain 30 HP.

Description

Lore

The Celestial Imperators are the supreme commanders of the Celestial Legions, tasked with overseeing entire armies of heaven. When they march, they do so at the head of hundreds of thousands of radiant soldiers, their voices echoing like trumpets across the planes.

They are both warrior and avatar of divine order, standing just below the Archons of Mount Celestia. Each Imperator bears a Divine Seal—a living emblem of Primordial Law—that allows them to command entire legions through sheer thought. Their radiant power turns battlefields into holy ground, banishing darkness and corruption wherever they walk.

Monster Tags: AngelHuman

Habitat: Planar (Upper Planes)

Treasure:  Any

WilliamTaylor7652

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