Medium Celestial (Angel, Human), Lawful Good
AC 24 (Radiant Commando Armor)    Initiative +5 (15)
HP 142 (19d8 + 57)
Speed 40 ft., Fly 30 ft. (radiant jetpack)
Mod Save
STR 18 +4 +4
DEX 20 +5 +8
CON 16 +3 +6
Mod Save
INT 16 +3 +3
WIS 18 +4 +7
CHA 14 +2 +2
Skills Athletics +8, Perception +8, Stealth +9, Survival +8
Resistances Lightning, Necrotic, Radiant, Thunder, Ranged Attacks
Immunities Charmed, Frightened
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 18
Languages Celestial, Common
CR 8 (XP 3,900; PB +3)
Traits

Squad Operative. When fighting alongside 1 or more other Speculatores, each gains +2 to attack rolls and AC.

Modular Solar Rifle. The Speculatores can switch their weapon’s mode as a bonus action between:

  • Carbine (Ranged, 120 ft.): 2d10 radiant damage

  • Shotgun (Ranged, 30 ft. cone): 4d8 radiant damage, Dex save DC 15 for half

  • Sniper (Ranged, 600 ft.): 2d12 radiant damage, ignores cover, advantage on attack rolls if the target is unaware.

Wrist Solar Blade. The commando’s gauntlet contains a blade of radiant energy. On a successful hit, deals 2d8 radiant + 2d6 slashing damage.

Celestial Stealth. While in bright light, the Speculatores can turn invisible as a bonus action. They remain invisible until they attack, cast a spell, or enter dim light/darkness.

Shock Entry. If the Speculatores lands from flight or a fall greater than 20 ft., all creatures within 10 ft. must make a DC 16 Strength save or be knocked prone.

 

Actions

Multiattack. The Speculatores makes two Modular Solar Rifle attacks or one rifle and one Wrist Solar Blade attack.

Modular Solar Rifle (Ranged Weapon Attack). +9 to hit, range varies by mode.

  • Carbine Mode: 2d10 radiant.

  • Shotgun Mode: 4d8 radiant (Dex save DC 15 for half).

  • Sniper Mode: 2d12 radiant, advantage on unaware targets.

Wrist Solar Blade (Melee Weapon Attack). +8 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 4) radiant plus 7 (2d6) slashing damage.

Radiant Charge (Recharge 5–6). The Speculatores launches a blinding flash and moves up to 60 ft. without provoking opportunity attacks. All creatures within 15 ft. at the end of this movement must make a DC 16 Con save or be blinded until the start of the Speculatores’ next turn.

Bonus Actions

 

  • Solar Rifle Mode Switch. Change rifle firing mode.

 

Celestial Infiltrator. Become invisible in bright light.

 

Jet Boost. Fly up to 30 ft. without provoking opportunity attacks.

 

 

Description

Lore

The Celestial Speculatores are the silent blades and radiant saboteurs of Mount Celestia. Unlike the disciplined Legions, they operate in squads of four, often behind enemy lines, acting as the eyes, ears, and surgical strike teams of the heavenly host.

They are outfitted in advanced radiant armor, heavier and more adaptable than that of standard legionnaires. Their primary weapon is a Solar Modular Rifle capable of switching between carbine, shotgun, and sniper configurations through divine channeling. Their wrist-mounted solar blade makes them deadly in close combat.

Where Legionnaires march in formation, Speculatores strike from the shadows of light itself — precise, efficient, and absolute.

Tactics

Celestial Speculatores operate in teams of four, striking priority targets, disabling siege engines, or ambushing leaders. Their tactics rely on mobility, blinding strikes, and perfect coordination, making them exceptionally dangerous even against far stronger foes.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2025 6:26:09 PM
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Coming Soon

Monster Tags: AngelHuman

Habitat: Planar (Upper Planes)

Treasure:  Armaments

WilliamTaylor7652

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