Magic Resistance. Cléopathra has Advantage on saving throws against spells and other magical effects.
Magic Bound Summon. Cléopathra can use one of her summons as the starting point for a spell. If she does, the summon is consumed to cast the spell.
Sun Wings (phase 2). Cléopathra reveals golden wings and can now fly. When she reveals her wings, all creatures near her (10 ft.) are knocked back 20 ft.
Legendary Resistance (2/Day, phase 2). If Cléopathra fails a saving throw, she can choose to succeed instead.
Multiattack. Cléopathra can make two magic action in one turn.
Spectral Hands (phase 1). Cléopathra summons 1d6 spectral hands (range 20 ft. around her sarcophagus, 10 Hit Points, Radiant - Vulnerability). Each spectral hand imposes disadvantage on its target (range 5 ft.) on a Strength saving throw. On a failed save, the target is knocked back 10 ft.
Spellcasting. Cléopathra casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At Will: Animate Dead (2 maximum at the same time), Chill Touch, Darkness, Thaumaturgy, Toll The Dead
1/Day Each: Vampiric Touch, Dispel Magic
Necrotic Dragon's Breath (phase 1). Until the spell ends, Cléopathra can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 Necrotic damage on a failed save or half as much damage on a successful one (Based on Dragon's Breath.
Command of the Dunes (phase 2). Cléopathra flaps her golden wings, and the sand in the room rises. Until the end of her next turn, a 15-foot cone becomes difficult terrain. Creatures that start their turn in this area must succeed on a DC 13 Strength save or have their speed reduced to 0 until the end of their turn.
Radiant Command (phase 2). Cléopathra points at a creature 30 ft. away (that she can see) : her voice echoes in its mind. The target must succeed on a DC 13 Wisdom save or fall to its knees (Prone), believing it sees a god. At the end of its turn, the target can repeat the saving throw.
Whirlwind of Sand (phase 1). Trigger: Cléopathra is hit by an attack roll. Response: Cléopathra adds 2 to her AC against the attack, possibly causing the attack to miss, and Cléopathra teleports around her sarcophagus, in an unoccupied space she can see. It leaves a zone of quicksand on its original position (10 ft. radius, difficult terrain).
Blessing of Ra'Mekhet (phase 2, 2/day). Trigger: Cléopathra succed a saving throw against a spell. Response: A beam of light descends from the ceiling. Cléopathra says, “I am once again blessed by Ra’Mekhet…” She regains 1d12 Hit Points and gains resistance to all magic damage until the end of her next turn.
Legendary Action Uses: 2. Immediately after another creature’s attack, Cléopathra can expend a use to take one of the following reactions. Cléopathra regains one expended use at the start of each of her turns.
Protective Magic. Cléopathra casts Counterspell or Shield, in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Sunflare Retribution. Cléopathra's wings explode in divine light : All creatures within a 20 ft. radius must make a DC 13 Dex Saving Throw, taking 2d6 Radiant damage on a failed save, or half as much on a successful one.
Description
Cleopathra has been revived by the power of the Black Dragon Udranth. During Phase 1, her mind is clouded and heavily influenced by Udranth. Once she reaches half her Hit Points, she moves on to Phase 2: freed from Udranth's influence but wanting to test the PCs ("I remember... the ocean, Udranth... Notalp... Do you claim to be the worthy chosen of the fragment ? Prove it !").
- Phase 1 : Forced to remain close to her sarcophagus (5 ft. max). The transition to Phase 2 is accelerated if the PCs destroy the artifact linking Cleopathra to Udranth (on the sarcophagus) or if Cléopathra is forced to move away from the sarcophagus.
- Phase 2 : Freed from Udranth's influence, Cléopathra regains some of her former power. She gains the ability to fly, transforms the terrain into difficult terrain, and now shrugs off the majority of radiant damage.
-
View User Profile
-
Send Message
Posted Oct 21, 2025Don't hesitate to add comments and advices.