| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 13 | +1 | +1 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +6 |
| CHA | 14 | +2 | +2 |
Blessing of the Blue Eyes (1/day). The Commander with Eyes of Blue can choose to automatically succeed on a saving throw that they fail.
Magic Weapon. The Commander with Eyes of Blue's weapon attacks are magical.
Sentinel. The Commander with Eyes of Blue has mastered techniques to take advantage of every drop in any enemy's guard. Creatures provoke opportunity attacks from them even if they take the Disengage action and when they hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Furthermore, when a creature within 5 feet of them makes an attack against a target other than them, the Commander with Eyes of Blue can use their reaction to make a Greatsword attack against the attacking creature.
Multiattack. The Commander with Eyes of Blue makes three Greatsword attacks or one Blue Blade Beam attack.
Greatsword. Melee Attack Roll: +8, reach 5 ft. Hit: 22 (5d6 + 4) Slashing damage. The Commander with Eyes of Blue also creates one of the following effects once per turn:
Sap. The target has Disadvantage on its next attack roll before the start of the Commander with Eyes of Blue’s next turn.
Maneuver. One ally who can see or hear the Commander with Eyes of Blue can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.
Blue Blade Beam. Ranged Spell Attack Roll: +6, range 120 ft. Hit: 43 (9d8 + 2) Force damage.
Dragon's Smite (1/day). The Commander with Eyes of Blue can have one of their Greatsword attacks that hit deal an extra 3d6 Lightning damage and 3d6 Radiant damage. Additionally, if the target is a creature, it must succeed on a DC 14 Strength saving throw or be Paralyzed until the end of the Commander with Eyes of Blue's next turn.
Protective Aura (3/day). The Commander with Eyes of Blue can bestow a +2 bonus to AC and saving throws of all allies within 50 ft. of them until the start of the Commander with Eyes of Blue's next turn.
Counterattack. Trigger: The Commander with Eyes of Blue is hit by a melee attack roll. Response: The Commander with Eyes of Blue adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the Commander with Eyes of Blue can make one Greatsword attack against the attacker.
Description
The Commander with Eyes of Blue is a veteran warrior who has served under the Order with Eyes of Blue for a long time. In that time, he has honed his martial skills to peak performance and efficiency and has proven himself to the Order time and time again. He has risen through the ranks and is trusted to command other infantry and even has a higher rank than the Priestesses and Masters with Eyes of Blue.
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