Large Construct (Gith), Any Alignment
Armor Class 18 Natural Armor
Hit Points 150 (15d10 + 60)
Speed 40 ft., Climb 10 ft.
STR
18 (+4)
DEX
22 (+6)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, DEX +9, CON +7
Skills Athletics +8, Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 60ft, Passive Perception 18
Languages None
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Long Range Crioderian ATUM is immune to any spell or effect that would alter its form.

Actions

Attack Types. The Long Range Crioderian ATUM has two forms of attack. It's Immediate shot has two shots per attack Action and can be taken while moving and unbraced. The braced shot requires the ATUM to in the braced position and uses the entire Action.

Immediate Cannon Shot. Ranged Weapon Attack: +11 to hit, reach 120 ft., 1 target. Hit:  18 (2d12+5) force damage. 

Braced Cannon Shot. The Long Range Crioderian ATUM charges it's cannon to make a long ranged attack, choose a point within 600 ft and each creature within 5 feet of it must make a DC 18 Dexterity saving throw. On a failed saving throw, a creature takes 38 (6d10 + 5) lightning damage and is knocked prone if it is medium or smaller. On a successful save, the creature takes half as much damage and isn’t knocked prone.

Bonus Actions

Brace/Unbrace Legs. The Long Range Crioderian ATUM digs all six of it's legs into the ground to brace itself. While Braced the ATUM automatically fails all Dexterity saving throws and is immune to being moved against it's will while the ground it is dug into is solid/intact. It 's speed becomes 0 and is unable to turn while braced. If already braced this bonus action unbraces it's legs instead.

Monster Tags: construct

InsanityOvrload

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