Large Aberration, Chaotic Neutral
AC 18 Natural Armor    Initiative +12 (22)
HP 75 (10d10 + 25)
Speed 20 ft., Swim 20 ft.
Mod Save
STR 17 +3 +3
DEX 10 +0 +0
CON 17 +3 +3
Mod Save
INT 12 +1 +1
WIS 10 +0 +0
CHA 8 −1 −1
Senses Blindsight, Darkvision 60 ft.; Passive Perception 10
Languages None
CR 20 (XP 25,000; PB +6)
Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the monster is Difficult Terrain.

Bob Link. The Bob Monster is mentally linked to Bob, giving it telepathy with him and can teleport to him whenever.

Actions

Bite. Melee Attack: +5 to hit, 5 ft., 2d10 + 5 piercing damage. The Bob monster chomps the area  in front of it. If the target is a Medium or smaller creature, it has the Prone condition. 

Bob Attack. Ranged Attack: +5 to hit, 15 ft., 1d12 force damage. The Bob Monster lashes out its tentacles, grabbing anyone in a 15 ft. circle radius and pulling them towards them. On each turn they are held by the tentacles, they may make a DC 17 strength saving throw. If they succeed, they break free. If they fail, they take 2d6 force damage.

 

Bonus Actions

Grab. The Bob Monster lashes out one of its tentacles at an object in a 15 ft. radius. That object, if a creature, must make a DC 15 dexterity saving throw or have the grappled condition until its next turn.

Habitat: Any

AxolotlMeepMeep

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