| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Aberrant Ground. The ground in a 10-foot Emanation originating from the monster is Difficult Terrain.
Bob Link. The Bob Monster is mentally linked to Bob, giving it telepathy with him and can teleport to him whenever.
Bite. Melee Attack: +5 to hit, 5 ft., 2d10 + 5 piercing damage. The Bob monster chomps the area in front of it. If the target is a Medium or smaller creature, it has the Prone condition.
Bob Attack. Ranged Attack: +5 to hit, 15 ft., 1d12 force damage. The Bob Monster lashes out its tentacles, grabbing anyone in a 15 ft. circle radius and pulling them towards them. On each turn they are held by the tentacles, they may make a DC 17 strength saving throw. If they succeed, they break free. If they fail, they take 2d6 force damage.
Grab. The Bob Monster lashes out one of its tentacles at an object in a 15 ft. radius. That object, if a creature, must make a DC 15 dexterity saving throw or have the grappled condition until its next turn.
Comments