| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +4 |
| CON | 24 | +7 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 22 | +6 | +14 |
| CHA | 26 | +8 | +16 |
Ice Elemental Spirit
Asle, as the fifth elemental, can freely manipulate and create Ice and Snow. The literal embodiment of ice and snow.
- She can easily freeze things and can put out fires with her cold attacks.
- Creatures struck by her cold attacks will mark the target with a Winter's Curse.
- Creatures with Winter's Curse take twice the damage if the damage deals cold damage
- Effects from cold spells last twice as long.
- Their movement speed is decreased by 5 feet/2 hours, and it will stay unless the curse is lifted.
- Witer's Curse lasts until Asle removes it herself or a spell or potion that removes curses.
- Frostbite: if their movement speed is half or below the original, they will have disadvantage in attacks, skills, and saving throws.
- Cold Radiance: creatures within 20 feet of Asle are calmed and relaxed by the cool breeze and aura from her. Everyone near her gains resistance to fire damage, and hostile creatures take 1d8 cold damage at the start of their turn.
Innate Spellcasting (Elemental)
Elsa’s spellcasting ability is Charisma (spell save DC 23). She can cast the following spells innately, requiring no components:
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At will: control water, wall of ice, detect thoughts, sending
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3/day each: cone of cold, storm sphere, greater restoration, teleport
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1/day each: control weather, tsunami, shapechange (elemental or humanoid forms only), wish (for restoration or weather effects only)
Legendary Resistance (3/Day).
If Asle fails a saving throw, she can choose to succeed instead.
Bridge of the Fifth Spirit.
Once per long rest, Asle can call upon the harmony of all elements. Every elemental creature within 1 mile of her must succeed on a DC 23 Wisdom saving throw or be charmed by her for 1 minute. While charmed, they are peaceful, speak with her telepathically, and may share knowledge or memories. Mortals within range instead feel deep calm and clarity, gaining advantage on saving throws against fear and charm for 1 hour. If the elementals are called, they will assist Asle to the best of their ability.
Multiattack.
Elsa makes two Frost Ray attacks.
Frost Ray.
Ranged Spell Attack: +15 to hit, range 120 ft., one target.
Hit: 30 (6d8 + 8) cold damage, and the target’s speed is reduced by 10 ft. until the end of its next turn.
Manifest Sentience (Recharge 5–6).
Asle conjures up to three Frostborn Constructs (see below) from snow and ice within 60 ft. They act on her initiative and obey her telepathic commands. Each has AC 17, HP 60, speed 30 ft., and attacks twice for (2d10 + 5) cold damage per hit. They last until destroyed or Elsa dismisses them.
Memory of Water (1/Day).
By touching or focusing on a source of natural water or ice, Asle can glimpse its past. For one minute, she can witness events that occurred about the target within the last 1,000 years, as if viewing them through a translucent echo. During this state, she cannot attack or cast spells but is aware of her surroundings.
Create an Ice Structure.
Asle instantly shapes ice or snow within 60 ft. into walls, bridges, or intricate architecture. Structures can cover a 30-foot cube and are durable (AC 15, HP 100 per 10-foot section). She can maintain up to 10 such sections at once.
- Can also create weapons, tools, and armor made of ice, which work the same way in terms of durability and purpose, but they will deal cold damage if used as a weapon.
- Armor gives the wearer resistance to fire damage and deals 1d4 cold damage to melee attackers who attack the wearer of the armor.
Frozen Curse. As a reaction, Asle releases a retaliation burst of snow stream on a target or 15 feet around her. Creatures hit with the Frozen curse must make a Constitution saving throw (DC: 15). Those who fail suffer a slow, grueling curse that slowly drops their temperature and changes a few strands of their hair white as part of a countdown to their ice-cold demise. Those who succeed still suffer from the curse, but not as badly as those who fail.
On a Fail: Creatures take 2d12 cold damage, and their speed is reduced by 5 feet at the start of each of their turn, and have disadvantage on their attack, skill, and saving throw. The curse lasts until their HP drops to 0, after which their entire body freezes into ice sculptures.
On a success: Creature takes 1d12 cold damage at the start of their turn, and they have disadvantage on their attack. The curse will end early if they are healed with greater restoration, spells, or potions that remove curses. If they didn't get treatment, they would suffer the same fate as those who fail when their HP drops to 0 while the curse is active.
Curse will end early if Asle herself removes the curse and fully heals them back to normal.
Asle can take 3 legendary actions, only one at a time, at the end of another creature’s turn.
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Chill Gust. One creature within 60 ft. must succeed on a DC 23 Strength saving throw or be pushed 20 ft. and knocked prone.
- Cold Embrace: Asle encases a creature in a protective ice that protects them from all harm (Damage and Conditions). While they are protected, they will be healed from all the negative effects and damage they have taken. While frozen they are;
- Restrained, frozen in ice.
- Immune to all damage and conditions and removes negative effects and curses.
- Heals 1d12 HP at the start of the creature's turn.
- Cold Embrace lasts for 2 turns.
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Frozen Reprisal (Costs 2 Actions). When hit by a melee attack, Asle releases a burst of freezing energy. The attacker takes 18 (4d8) cold damage and must succeed on a DC 23 Constitution save or become restrained until the end of its next turn.
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Elemental Communion (Costs 3 Actions). Asle communes with the elemental plane. Choose fire, water, air, or earth; she and up to 5 allies gain resistance to that element’s damage type until her next turn, and she telepathically converses with any spirits of that element within 1 mile.
Avatar of Balance (Recharges after a Long Rest).
If reduced to 0 hit points, Asle instead dissolves into a blizzard of radiant frost and regains 200 hit points. For 1 minute, her body becomes semi-ethereal, she regains one use of Manifest Sentience, and her Frost Ray attacks deal radiant instead of cold damage. When this state ends, she vanishes in a swirl of snow, re-forming unharmed in a place of natural ice or snow within 1 mile.
Description
Born with human parents but gifted with blessings by the elements themselves to serve a greater purpose, be the bridge that unites nature and humankind, the fifth spirit. Although her transition to becoming the fifth spirit is not easy, with her will, she manages to survive all the challenges she had to face, even sacrificing herself for her people.
Her distinct appearance is that she wears a snowy while gown filled with icy crystals, her skin is pale, and she a long, braided golden hair. She's kind, but do not let that fool you because she can be as cold as a winter stormy night if she needs to.
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