Armor Class
12
Natural armor
Hit Points
41
(5d8 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
9
(-1)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +3, Stealth +3
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Senses
Darkvision 60ft, Passive Perception 13
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Weakness to Fire. If the snowman takes fire
damage, it has disadvantage on attack rolls and
ability checks until the end of its next turn.
Brothers in Arms. The snowman has advantage
on an attack roll against a creature if at least one of
its allies is within 5 feet of the creature and the ally
isn't incapacitated
Actions
Double Swipe. Melee Weapon Attack: Two
attacks with +6 to hit, reach 5ft., (1d8+4) damage
plus (1d6) cold damage.
Snow Meld. As a bonus action, if on ice or snow
terrain the Snowman may disengage from any
adjacent targets and meld into the ground,
reappearing instantly at any space within 40ft.
Comments