Aggressive. As a bonus action, the Bokoblin can move up to its speed toward a hostile creature that it can see.
Horn. As an action, the Bokoblin can blow it's horn. All creatures in 60 feet can hear it and are alerted of any danger.
Fury. The bokoblin deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Multiattack. The Bokoblin makes two club attacks.
Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 1d8 + 4) bludgeoning damage.
Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 8 (1d6 +1d8 + 1) piercing damage.
Battle Cry (1/day). Each creature of the Bokoblin's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the bokoblin's next turn. The Bokoblin can then make one attack as a bonus action.
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