Gargantuan Undead, Neutral
Armor Class 15 (leather)
Hit Points 394 (28d20 + 100)
Speed 45 ft., Fly 90 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws WIS +9
Skills Insight +8, Intimidation +7, Religion +7
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 150ft, Passive Perception 18
Languages Telepathy 200ft
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Turning Immunity. Annwyn, even bound, is immune to features that turn undead, unless the spell is cast by the one she is bound to. 

Innate Spellcasting (Psionics). Annwyn's innate spellcasting ability is Wisdom` (spell save DC 17). Annwyn can innately cast the following spells, requiring no components.
(at will): Flame of the Void, Chill Touch, Ray of Frost 
(2/day): Spectral Sentinel, Call to The Grave                                                                                (1/day): Ice Storm

Dispelling Cry. When Annwyn reaches 150 hit points or less she unleashes a dispelling cry. This cry dispels all binding magics that have been placed upon her.

 

Actions

Multiattack Annwyn can attack twice, once with the Void Drinker (if active) and once with shadow strike

Void Drinker Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13/14 (2d8 + 4 / 2d10 + 4) slashing damage + 3 (1d6) necrotic damage. The necrotic damage is recovered as HP or temporary HP if Annwyn is at full HP. 

Shadow Strike Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11/13 (2d6 + 4 / 2d8 + 4) slashing damage + 3 (1d6) psychic damage.

Glas Blade Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4 / 2d10 + 4) slashing damage.

Death Wail. (Recharge 6) Annwyn lets out an ear splitting screech. All creatures within 15ft of her that can hear must make a DC 15 Constitution saving throw. On a fail a creature takes 11 (2d10) psychic damage.  

Change Shape. Annwyn magically polymorphs into a humanoid that has a challenge rating no higher than its own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Annwyn's choice).

In a new form, Annwyn retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. However in the new form Annwyn's shadow remains that of her gargantuan form.

Reactions

Soul Shield (2/Day). If Annwyn is attacked she can choose instead to negate the attack by summoning a 'Wretched Soul' from the either, this then switches the attack target to the soul. When a soul summoned this way is destroyed, the attacker must make a DC 15 Wisdom saving throw or take (4D6+3) from the soul. 

Legendary Actions

Annwyn can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Annwyn regains spent legendary actions at the start of her turn.

Dark Bonds (Costs 3 Actions).  Black spectral chains erupt from the ground in a 100ft sphere with Annwyn at its centre, all creatures within range are instantly restrained unless immune. At the end of their turn a creature can attempt to pass a DC 15 Strength check to break free from the bonds.

Summon Souls (Costs 2 Actions). Annwyn summons 1d4 'Wretched Souls' to a random location that she can see within a 30ft 

 

Description

Standing at 200ft tall Annwyn appears to be a skeletal angel with flaking ash like skin. Dressed in mottled black leather armour and furs, her head is crowned with daggers, deeply embeded into her skull that wisp like white hair falls from. Large fangs protrude from the lower jaw giving the human like skull a much more animal appearance. Her fingers end in long dagger like bone claws. Three pairs of withered ash like wings spread in a wide 400ft wingspan.

Three sigils can be seen on Annwyn, the first is at the centre of her mask, the second on her chest and the last is on her blade.

Mask Sigil: HP: 20 AC: 19 (Duty) 200ft. While active Annwyn cannot use Innate Spellcasting. 

Chest Sigil: HP: 20 AC: 16 (Soul)150ft. While active Annwyn cannot use Legendary Actions.

Blade Sigil: HP: 20 AC: 17 (Wrath)100ft. While active Annwyn cannot use the Void Drinker.

 

Lair and Lair Actions

Unbound Whispers When fully unbound distant whispers can be heard in a 100ft radius with Annwyn at the centre. 

ebilrubberducki

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