Medium Monstrosity (Lycanthrope), Chaotic Evil
AC 15    Initiative +2 (12)
HP 20 (11d8 + 11)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common (can’t speak in wolf form), Wolvish
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

 

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Habitat: ForestHillMountain

Izanami_666

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