| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 10 | +0 | +5 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +6 |
| CHA | 17 | +3 | +3 |
Amphibious. The dragon can breathe air and water.
Multiattack. The dragon makes three Rend attacks or two Halberd attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Fog Cloud.
Rend(Dragon Form Only). Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage.
Lightning Breath (Dragon Form Only, Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 49 (9d10) Lightning damage. Success: Half damage.
Repulsion Breath(Dragon Form Only). Strength Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: The target is pushed up to 40 feet straight away from the dragon and has the Prone condition.
Halberd(Humanoid Form Only). Melee Attack Roll: +10, reach 10 ft. Hit: 14 (1d10 + 5) Slashing damage and has the Prone condition.
Greatbow(Humanoid Form Only). Ranged Attack Roll: +10, range 250/1000 ft. Hit: 14 (1d10+5) Piercing damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):
At Will: Fog Cloud, Pass without Trace, Speak with Animals, Druidcraft
1/Day Each: Animal Friendship, Warding Wind
Shape-Shift. Alexander shape-shifts into a medium humanoid form, or it returns to its true Dragon form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Description
Alexander has access to the following equipment that he uses while in human form. These items are from his father's horde and he doesn't relinquish them for any reason.
Mithril Halberd. The haft and the fine but oversized blade of this weapon is made from a dull blue mithril. Attacks with this weapon count as magical. This weapon counts as a finesse weapon when used two handed. The light weight of this weapon allows Alexander to maneuver it to trip enemies. It can be used in Dragon or Human form. But is regularly kept in the bag of holding when in dragon form.
Great bow. Like a longbow but bigger! Regularly kept in the bag of holding.
Cloak of Elven Kind. This item can be worn in either form, but only activated in human form. Wisdom (Perception) checks made to see Alexander have disadvantage, and they have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage them. Pulling the hood up or down requires an action.
Gold Inlayed Ivory Goat. Similar to an Ivory Goat. Except it has 9 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges or drops to 0 hit points, it reverts to a figurine and can’t be used again until the next dawn, when it regains all its charges and hitpoints. Kept in the bag of holding when not in use. It has the statistics of a Giant Goat but with a speed of 60 feet.
Necklace of Simple Clothes. This black string looks like the lace of a simple shirt. When worn this item creates a poor but clean set of clothing upon command and can be made to look like any other type of clothing or armor(though he gains to benefit from it). This can be activated and deactivated with a thought, no action. This item can be worn as a dragon or a human.
Bag of Holding. Functions as a bag of holding, except it will only hold items owned by Alexander. Kept close at all times, this item can be worn in dragon and human form. Rumored to have been made of discarding hide of the Tarasque after molting, this bag of holding cannot be pierced
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