Medium Humanoid, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 65 (8d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +4, WIS +3
Skills Acrobatics +4, Arcana +5, History +5, Perception +5, Performance +6
Senses Passive Perception 15
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Cacophony (Recharge 4–6). Each creature in a 15-foot cube originating from the bard must make a DC 14 Constitution saving throw. On a failed save, a creature takes 9 (3d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn’t pushed.

Upbeat Refrain (2/Day). Danny launches into an encouraging refrain. Up to three creatures of his choice within 30 feet that can hear him gain 7 (1d8 + 3) temporary hit points.

Each affected creature can also immediately stand up from prone without spending movement.

Multiattack. The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spellcasting. The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: vicious mockery, dancing lights, mage hand, prestidigitation

1/day each: charm person, invisibility, sleep,bane,  mass healing word, major image

2/day each:  cure wounds,  healing word, chromatic orb

Bonus Actions

Taunt (Recharge 3–6).(Recharge 3–6). The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Bardic Inspiration (3/Day). As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. 

Exit, Stage Left (Recharge 4–6).(Recharge 4–6). Danny magically teleports up to 30 feet to an unoccupied space he can see in a burst of music and flickering stage-light.

Immediately after Danny teleports, one willing creature he can see within 10 feet of the space he left can use its reaction to move up to 10 feet without provoking opportunity attacks.

Reactions

Rousing Verse (2/Day). When a creature Danny can see within 30 feet of it fails a saving throw, Danny magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.

Perfect Timing (2/Day). When a creature Danny can see within 30 feet is hit by an attack, Danny shouts, sings, or strikes a perfectly timed distracting note. Danny rolls 1d8 and subtracts the number rolled from the triggering attack roll, potentially causing the attack to miss.

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2026 4:51:08 PM
19
1
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Habitat: Urban

TheScriv

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