Medium Undead, Chaotic Evil
AC 16 Natural Armor    Initiative +5 (15)
HP 600 (18d20)
Speed 45 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 25 +7 +16
Mod Save
INT 18 +4 +13
WIS 16 +3 +3
CHA 13 +1 +1
Senses Passive Perception 16
Languages None
CR 30 (XP 155,000; PB +9)
Traits

Greed of the Philanthropic. Adelhaide has a 50/50 chance to siphon the hit points of a target for half the damage dealt to them.

Actions

Demonic Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) Bludgeoning damage.

Demonic Roundhouse. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) Bludgeoning damage.

Impaling Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 5) Bludgeoning damage. Constitution Saving Throw: DC 14, On Fail: Creature is knocked prone. On Success: Half Damage.

Skull Caver. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 5) Bludgeoning damage. Strength Saving Throw: DC 16, Failure: The creature is knocked prone until their next turn. Success: Half Damage.

Spear Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 30 (10d6 +10) Piercing damage. 50/50 Chance for Grappled effect.

Warhammer Crash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 45 (8d12 + 25) Bludgeoning damage, the creature is knocked prone. 

Spear Throw. Ranged Weapon Attack: +4 to hit, range 60/120 ft., 1 target. Hit: 10 (1d100 + 5) Piercing damage. If the attack does 50+ damage, the target is Grappled/Pinned.

Bonus Actions

Soul Siphon. Absorb the life force of a grappled/prone creature. Damage done by Soul Siphon is directly converted into Hit Points. (5d10) Necrotic Damage.

Reactions

Phantasmal Shift. Teleport yourself out of the way of an incoming attack, appearing within 5 ft. of another creature.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, Keshta can expend a use to take one of the following actions.

Crimson Borealis Cost: (3). Adelhaide raises her arm into the air and channels the power of the nether realm to siphon the blood and soul of every creature on the battlefield and uses it to restore herself. Each individual creature has 50% of their remainder health siphoned off and turned into a sphere of demonic energy.
 If the creatures do not deal 150+ damage to Adelhaide before her next turn, she absorbs the demonic energy to replenish her health. If the creatures are able to disrupt Adelhaide, the siphoned hit points are returned to every creature and Adelhaide takes damage equal to the hit points gathered.

Description

"Adelheide draws upon Netherworld energy to renew her strength. Amidst the harrowing battle against the dragonkin, she became a beacon of hope. When victory was finally theirs, she closed her eyes, believing her purpose fulfilled. But now, awakened once more, she embraces her true calling: healing the wounded and restoring balance to the world" 

KingClaymore

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