Tiny Celestial, Any Good Alignment
Armor Class 15 (Divien armor)
Hit Points 7 (2d4 + 2)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +6, WIS +4
Skills Perception +3, Stealth +8
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed
Senses Passive Perception 13
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Cherub's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

1/day each: detect evil and good spare the dying

 

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become charmed for 1 minute. 

Invisibility. The Cherub magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the Cherub wears or carries is invisible with it.

Reactions

Heart Touch. as a reaction, the Cherub will act as a channel for friendly willing casters healing spell, increasing the spell's healing by the Cherubs Wisdom, and will be cast from the Curb

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2019 7:36:27 PM
12
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Coming Soon
Reamer

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