| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 18 | +4 | +4 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 21 | +5 | +10 |
| CHA | 23 | +6 | +11 |
Divine Awareness. The angel knows if it hears a lie.
Exalted Restoration. If the angel dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Greater Magic Resistance. The angel automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the angel's permission, no spell can observe the angel remotely or detect its thoughts, creature type, or alignment.
Legendary Resistance (3/Day). If the angel fails a saving throw, it can choose to succeed instead.
Multiattack. The angel uses Holy Flame and makes two Radiant Halberd attacks.
Radiant Halberd. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Piercing damage plus 18 (4d8) Radiant damage to the target or another creature within 10 feet of the target.
Holy Flame. Dexterity Saving Throw: DC 19, one creature the angel can see within 60 feet. Failure: 18 (4d8) Fire damage plus 18 (4d8) Radiant damage. The target is moved up to 10 feet straight toward or away from the angel and has the Blinded condition until the end of its next turn. Success: Half damage only.
Spellcasting. The angel casts one of the following spells, requiring no Material components, and using Charisma as the spellcasting ability (save DC 19):
At Will: Calm Emotions, Detect Evil and Good, Detect Magic, Detect Thoughts, Zone of Truth
2/Day Each: Blade Barrier, Commune, Control Weather, Dispel Evil and Good, Hallow, Resurrection, Scrying
Divine Aid (2/Day). The angel casts Cure Wounds (level 3 version), Lesser Restoration, or Sanctuary, using the same spellcasting ability as Spellcasting.
Celestial Rebuke. Trigger: The angel takes damage from a creature it can see within 120 feet. Response–Constitution Saving Throw: DC 19, the triggering creature. Failure: 22 (4d10) Radiant damage. Success: Half damage.
Legendary Action Uses: 3. Immediately after another creature’s turn, the angel can expend a use to take one of the following actions. The angel regains all expended uses at the start of each of its turns.
Pacifying Teleport. The angel teleports up to 120 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left has the Charmed condition until the end of its next turn.
Forbidden Knowledge. Wisdom Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: 22 (4d10) Psychic damage, and the target has the Stunned condition until the end of the its next turn. Success: Half damage only. Failure or Success: The angel can’t take this action again until the start of its next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/24/2025 7:43:46 PM
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20
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3
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Coming Soon
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