Armor Class
12
Hit Points
3
(1d6)
Speed
20 ft., Climb 20 ft., Fly 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
5
(-3)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Baby Couatl has advantage on an attack roll against a creature if at least one of the Couatl’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
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