Tiny Swarm of Medium monstrosities, Unaligned
Armor Class 12
Hit Points 48 (10d8 + 12)
Speed 10 ft., Fly 50 ft.
STR
6 (-2)
DEX
14 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The swarm can shift between an amorphous swarm of animated coins and an object form (a heap or scatter of coins). Its statistics are the same in each form. In object form, its speed is 0 and it can’t take reactions.

Adhesive (Object Form Only). A creature that touches the swarm or hits it with a melee attack while within 5 feet of it is grappled (escape DC 13). While grappled this way, the creature’s checks made to escape are at disadvantage and the creature is restrained if the swarm chooses. The swarm can have up to two Medium or smaller creatures grappled at a time.

False Appearance (Object Form Only). While the swarm remains motionless, it is indistinguishable from a mundane pile of coins.

Grappler. The swarm has advantage on attack rolls against any creature grappled by it.

Keen Hearing and Sight. The swarm has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny coin. The swarm can’t regain hit points or gain temporary hit points.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (4d6) Piercing damage plus 9 (2d8) Acid damage. If the swarm has half of its hit points or fewer, it deals 7 (2d6) Piercing damage plus 4 (1d8) Acid damage instead.

Habitat: HillSwampUrban

TrevianVaren

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