Medium Elemental (Air, Fire), Neutral
AC 18 Plate    Initiative +5 (15)
HP 117 (18d8 + 36)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 10 +0 +0
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Primordial but can't speak
CR 7 (XP 2,900; PB +3)
Traits

Magic Weapons. The myrmidon's weapon attacks are magical.

Ash-Fall. When the myrmidon dies, it collapses into a cloud of choking ash. Each creature within 10 feet of it must make a DC 14 Constitution saving throw. On a failed save, a creature takes 14 (4d6) necrotic damage and is blinded for 1 minute. A creature can use its action to wipe the ash from its eyes, ending the blindness.

Actions

Multiattack. The myrmidon makes three Cinder-Edged Greataxe attacks.

Cinder-Edged Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage.

 

Bonus Actions

Stoking the Embers. The myrmidon magically stokes the embers within its form. Until the end of its turn, its greataxe attacks deal an extra 7 (2d6) necrotic damage.

Description

The Ash Myrmidon is a being of utter desolation. It is bound within a suit of pitted, soot-blackened plate armor, from which grey, choking smoke constantly seeps. Within its helm burns a single, hateful ember. These myrmidons are silent harbingers of decay, leaving only sterile ash and mournful silence in their wake.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2025 8:26:59 PM
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10/22/2025 8:37:19 PM
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Habitat: Planar (Elemental Planes)

InquisitorVenom

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