| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Magic Weapons. The myrmidon's weapon attacks are magical.
Ash-Fall. When the myrmidon dies, it collapses into a cloud of choking ash. Each creature within 10 feet of it must make a DC 14 Constitution saving throw. On a failed save, a creature takes 14 (4d6) necrotic damage and is blinded for 1 minute. A creature can use its action to wipe the ash from its eyes, ending the blindness.
Multiattack. The myrmidon makes three Cinder-Edged Greataxe attacks.
Cinder-Edged Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage.
Stoking the Embers. The myrmidon magically stokes the embers within its form. Until the end of its turn, its greataxe attacks deal an extra 7 (2d6) necrotic damage.
Description
The Ash Myrmidon is a being of utter desolation. It is bound within a suit of pitted, soot-blackened plate armor, from which grey, choking smoke constantly seeps. Within its helm burns a single, hateful ember. These myrmidons are silent harbingers of decay, leaving only sterile ash and mournful silence in their wake.
Previous Versions
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10/22/2025 8:37:19 PM
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