Tiny Aberration, Chaotic Evil
Armor Class 20 Natrual armor
Hit Points 273 (23d20 + 43)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion
Senses Passive Perception 20
Languages All Only can understand
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Action Name. Enter the description for your action.

Claws. Melee Weapon Attack: +12 to hit, reach 20 ft., 2 targets. Hit: 43 (6d10 + 13) [Slashing] damage. 

Deadly Blink. Ranged Weapon Attack: +12 to hit, range 30/80 ft., 1 target. Hit: 86 (8d#10+ 42) [psychic] damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), the [Cat of ultimate destruction] takes a lair action to cause one of the following effects.

  • Yarn balls roll out from the walls and bounce around the room until initiative count 20 on the round after next

Regional Effects

The region containing a legendary [Cat of ultimate destruction]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Cats within a mile of the creature's lair are chaotic evil and will attack travelers. 

If the [Cat of ultimate destruction] dies, these effects fade over the course of 6d10 days.

Monster Tags: abberation

Habitat: Forest

Bomby_55

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