Armor Class
16
Plate
Hit Points
5
(1d4)
Speed
40 ft.
STR
14
(+2)
DEX
20
(+5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Passive Perception 15
Languages
Knows every language but cannot speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Slam. body slams: +3 to hit, reach 5ft ft., 1 target. Hit: +3 (1d4) bludgeoning damage.
Description
A small mechanical fly
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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