Large Construct
AC 16 Armored Plating    Initiative +0 (10)
HP 97 (10d10 + 40)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 16 +3 +5
Mod Save
INT 6 −2 −2
WIS 8 −1 −1
CHA 5 −3 −3
Vulnerabilities Lightning
Resistances Bludgeoning from nonmagical attacks
Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 9
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Phase Mechanic

When the Ravager is reduced to half HP (≈45 HP), sparks fly and the core glows white-hot.

  • Overdrive Mode: Gains +10 ft speed, attacks twice with Arm Smash, but takes 5 fire damage at the end of each turn (overheating).

  • Environmental Hazard: Steam valves burst around the room (DC 13 Dex save or take 2d6 fire). The party can use an Arcana or Investigation check (DC 15) to disable one valve per turn.

Tactical Twist

There’s a Control Panel behind the boss (AC 15, HP 20).
Players can:

  • Spend an action to overload it (Arcana DC 14) → forces the Ravager to skip its next turn as it recalibrates.

  • Or sabotage it (Sleight of Hand DC 15) → causes it to self-destruct in 3 rounds, giving players a tense countdown escape.

Actions

Multiattack. 

The Ravager can attack twice in one round

Arm Smash.

Melee Weapon Attack: +6 to hit, reach 10 ft, 2d8+4 bludgeoning damage.

Steam Burst (Recharge 5–6).

The Ravager vents superheated steam in a 15-ft cone. Ranged Weapon Attack: Dex save (DC 14) for half of 3d8 fire damage.

Description

A massive automaton of brass and steel, the Clockwork Ravager was once a guardian construct built to protect its inventor’s secrets. Over the centuries, its programming has decayed, leaving it violent and unstable. It lumbers forward on piston-driven legs, a glowing furnace chest radiating heat, and segmented arms that can reconfigure into different tools of destruction.

DashyDoesDheDishes

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