Limb tear. Once every three turns the cluster can choose one target to tear a limb from. DC save is 18 strength saving throw. Limb is torn from target and cluster will attach the limb to itself, the skin will form into the cluster’s( if creature is killed within 24 hours of limb being taken, then the limb taken will magically return to victim)
Bite. The neck of one of the heads attached to the cluster extends and the head will bite down on closest creature:+2 to hit, reach 10 ft, 1 target. 1d6+2 piercing damage
Claw. The arms extend out to claw at nearest creature +2 to hit, reach 5 ft., 1 target. (1d6 + 0) [slashing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
At first sight from afar, it looks to be some sort of cluster of dead tree branches, white and mangled.
Aproaching. You realize this isnt a dead tree. It is a pile of pale white bodies. They seemed to be fused terribly and in random spots. Arms, legs and heads pop out of every surface of this creature. Towards the bottom, seeming to be its transportation, it has arms and legs clustered to form four legs around this ball of limbs. It has black empty sockets for eyes and gaping mouths that scream in pain at every movement.
when the cluster moves you hear the breaking of bones and tearing of skin as the monster readjusts itself.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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