AC
16
Initiative
−5 (5)
HP
1
(1d4)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Collapse: One creature standing on the walkway must succeed on a DC 16 Dexterity saving throw or take 5d6 bludgeoning damage plus 10-ft fall, and fall prone.
Magical Upgrade: Shards explode, dealing 3d6 radiant or necrotic damage in a 5-ft radius.
Comments