Large Construct
AC 16    Initiative −5 (5)
HP 1 (1d4)
Speed
Mod Save
STR 1 −5 −5
DEX 1 −5 −5
CON 1 −5 −5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 1
Languages None
CR 0 (XP 10; PB +2)
Actions

Collapse: One creature standing on the walkway must succeed on a DC 16 Dexterity saving throw or take 5d6 bludgeoning damage plus 10-ft fall, and fall prone.
Magical Upgrade: Shards explode, dealing 3d6 radiant or necrotic damage in a 5-ft radius.

ZacharyFideline

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