AC 16 None    Initiative −5 (5)
HP 1 (1d4 + 1)
Speed
Mod Save
STR 1 −5 −5
DEX 1 −5 −5
CON 1 −5 −5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 1
Languages None
CR 0 (XP 10; PB +2)
Actions

Arcane Explosion (Recharge 6): All creatures within 15 ft. must make a DC 17 Dexterity saving throw, taking 8d10 force damage on a failed save, or half as much on a success.
Lingering Energy: The area becomes difficult terrain for 1 round, and creatures that start their turn in it take 2d10 force damage.

ZacharyFideline

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