AC
16
None
Initiative
−5 (5)
HP
1
(1d4 + 1)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Arcane Explosion (Recharge 6): All creatures within 15 ft. must make a DC 17 Dexterity saving throw, taking 8d10 force damage on a failed save, or half as much on a success.
Lingering Energy: The area becomes difficult terrain for 1 round, and creatures that start their turn in it take 2d10 force damage.
Comments