AC
16
Initiative
+1 (11)
HP
25
(1d4 + 1)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Acid Cloud (Recharge 5–6). The emitter releases a 20-ft. radius cloud of green mist. Each creature in the area must make a DC 16 Constitution saving throw, taking 4d10 acid damage on a failed save or half as much on a success.
Creatures that fail are blinded until the start of their next turn.
The fog lightly obscures the area for 1 round.
Upgraded Version. If enhanced with magical reagents, the fog lasts 2 rounds and heavily obscures the area.
Comments