Tiny Elemental
AC 1 None    Initiative −5 (5)
HP 1 (1d4 + 1)
Speed
Mod Save
STR 1 −5 −5
DEX 1 −5 −5
CON 1 −5 −5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 1
Languages None
CR 0 (XP 10; PB +2)
Actions

Volatile Burst. Each creature in a 10-ft. radius must make a DC 16 Dexterity saving throw, taking 5d8 fire damage on a failed save or half as much on a success.
Creatures that fail also take 2d8 fire damage at the start of their next turn.

Upgraded Version. The flames turn blue—creatures also take 2d8 cold damage on detonation.

ZacharyFideline

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