AC
1
None
Initiative
−5 (5)
HP
1
(1d4 + 1)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Volatile Burst. Each creature in a 10-ft. radius must make a DC 16 Dexterity saving throw, taking 5d8 fire damage on a failed save or half as much on a success.
Creatures that fail also take 2d8 fire damage at the start of their next turn.
Upgraded Version. The flames turn blue—creatures also take 2d8 cold damage on detonation.
Comments