Small Construct
AC 1 None    Initiative −5 (5)
HP 1 (1d4 + 1)
Speed
Mod Save
STR 1 −5 −5
DEX 1 −5 −5
CON 1 −5 −5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 1
Languages None
CR 0 (XP 10; PB +2)
Actions

Smoke Bomb. The trap releases thick, black smoke. Each creature in a 15-ft. radius must make a DC 15 Constitution saving throw or become blinded and poisoned until the end of its next turn.
The area is heavily obscured for 1 round.

Upgraded Version. The smoke becomes hallucinogenic—creatures that fail must also succeed on a DC 15 Wisdom saving throw or be confused (as the confusion spell) until the end of their next turn.

ZacharyFideline

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