AC
1
None
Initiative
−5 (5)
HP
1
(1d4 + 1)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Smoke Bomb. The trap releases thick, black smoke. Each creature in a 15-ft. radius must make a DC 15 Constitution saving throw or become blinded and poisoned until the end of its next turn.
The area is heavily obscured for 1 round.
Upgraded Version. The smoke becomes hallucinogenic—creatures that fail must also succeed on a DC 15 Wisdom saving throw or be confused (as the confusion spell) until the end of their next turn.
Comments