| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 13 | +1 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Collective Insanity. All creatures within 10 ft of a Baglin has -1 added to each of their Charisma saving throws.
Possessive. Baglins can occupy the same space as other creature by clinging to them, giving disadvantage on Dexterity or Strength based Saving Throw/Skill Checks.
Shared Property. Baglins slain reform in a random location within the Baglands
Greedy Swipe. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1)Piercing damage plus 1 Necrotic damage.
Implied Ownership. As a Reaction Baglins can pick up any dropped item, or item equipped to a Downed/Unconscious creature. (max: 2)
Description
Baglins can resemble any creature dragged into the Baglands by the Bagman. However these creatures have grown clawed fingers or extra hands, and often wear a mask made up of cloth. Creatures transformed into a Baglin cannot be fully restored by any means short of Divine intervention, or Wish, unless the Bagman releases them. Some Baglins attempted to be healed through other means may regain some cognitive function, but retain their accursed forms, and must constantly fight against the Bagman's call.
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