Legendary Resistance (3/Day): If the Ancient Wyvern fails a saving throw, it can choose to succeed instead.
Vulnerable Head: When a creature targets the Ancient Wyvern with an attack, they can choose to target its head.The attack is made with disadvantage, and the Ancient Wyvern has vulnerability to all damage it takes in this way. If the attack is a critical hit, the Ancient Wyvern is instantly killed.
Stomp: Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 30 (4d10 + 8) bludgeoning damage.
Tail: Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 22 (4d6 + 8) bludgeoning damage.
Fire Breath: The Ancient Wyvern Exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much on a successful one.
The Ancient Wyvern can take 3 legendary actions, choosing from the options below. Only one legendary actions option can be used at a time, and only at the end of another creatures turn. The Ancient Wyvern regains spent legendary actions at the start of its turn.
Detect: The Wyvern Makes a Wisdom (Perception) check.
Attack (Costs 2 Actions): The Wyvern Makes an attack
Wing Attack (Costs 2 Actions). The Ancient Wyvern beats its wings. Each creature within 15 feet of the Ancient Wyvern must succeed on a DC 23 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone.
Comments