Versatile: The Balck Knight has a variety of weapons at his disposal. He has a Longsword and shield, a Greatsword, and a halberd. He can use a bonus action to switch his weapons. While he is wielding the longsword and shield, his AC increases by 2.
Multiattack: The Black Knight can make 3 Longsword attacks, 2 Greatsword attacks, or 2 Halberd attacks..
Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage.
Greatsword: Melee Weapon Attack: +9 to hit, reach 5 ft., # target. Hit: 12 (2d6 + 5) slashing damage.
Halberd: Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 5) slashing damage.
Parry: When the Balck Knight is hit by a melee attack, he can make a Strength (Athletics) check against the attack roll. If the Strength (Athletics) check is higher than the attack roll, he takes no damage from the attack, and can immediately make an attack against the original attacker.
Description
Black Knights were Lord Gwyn's elite warriors, and often his personal guard. These fearless were once clad in silver like their brothers in Anor Londo, but after the Witch of Izaleth accidently unleashed chaos and demons into Lordran, their main task became to hunt and exterminate these new evils. After years of fighting demons, their silver armor was burnt black and tempered from the fiery chasm of Izaleth. After Lord Gwyn left to rekindle the First Flame and keep the darkness at bay, the Black Knights who were left behind wandered through Lordran, forever hunting undead and demons in the name of their king.
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