Medium Swarm of Medium or Small humanoids, Chaotic Evil
Armor Class 13 light armor
Hit Points 83 (10d8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +4, DEX +8, CON +8, INT +6, WIS +2, CHA +2
Skills Acrobatics +19, Arcana +17, Athletics +13, Deception +11, Persuasion +15, Sleight of Hand +19, Stealth +23
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

=== WARLOCK FEATURES === * Core Warlock Traits • PHB-2024 153 * Eldritch Invocations • PHB-2024 153 You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. If an invocation has a prerequisite, you must meet it to learn that invocation. | Agonizing Blast (Eldritch Blast) • br-2024 You can add your Cha. modifier bonus to the damage rolls of Eldritch Blast. | Armor of Shadows • br-2024 You can cast Mage Armor on yourself without expending a spell slot. | Devil’s Sight • br-2024 You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 ft. of yourself. | Eldritch Spear • br-2024 Choose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by 300 ft. | Mask of Many Faces • br-2024 You can cast Disguise Self without expending a spell slot. | One with Shadows • br-2024 While you’re in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot. | Whispers of the Grave • br-2024 You can cast Speak with Dead without expending a spell slot.

Actions

* Pact Magic • PHB-2024 153 * Magical Cunning • PHB-2024 154 Once per Long Rest, you can perform an esoteric rite for 1 minute, regaining up to 1 expended Pact Magic spell slots. | 1 / Long Rest • 1 Minute * Warlock Subclass • PHB-2024 154 * Ability Score Improvement • PHB-2024 155 * 8: Ability Score Improvement • PHB-2024 155 * Contact Patron • PHB-2024 155 You always have Contact Other Plane prepared. Once per Long Rest, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell’s saving throw. === HUMAN SPECIES TRAITS === * Size • PHB-2024 194 Your Size is Medium or Small, chosen when you select this species. * Speed • PHB-2024 194 Your Speed is 30 ft. * Resourceful • PHB-2024 194 You gain Heroic Inspiration whenever you finish a Long Rest. * Skillful • PHB-2024 193 You gain proficiency in one skill of your choice. * Versatile • PHB-2024 194 You gain an Origin feat of your choice.

Bonus Actions

* Pact Magic • PHB-2024 153 * Magical Cunning • PHB-2024 154 Once per Long Rest, you can perform an esoteric rite for 1 minute, regaining up to 1 expended Pact Magic spell slots. | 1 / Long Rest • 1 Minute * Warlock Subclass • PHB-2024 154 * Ability Score Improvement • PHB-2024 155 * 8: Ability Score Improvement • PHB-2024 155 * Contact Patron • PHB-2024 155 You always have Contact Other Plane prepared. Once per Long Rest, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell’s saving throw. === HUMAN SPECIES TRAITS === * Size • PHB-2024 194 Your Size is Medium or Small, chosen when you select this species. * Speed • PHB-2024 194 Your Speed is 30 ft. * Resourceful • PHB-2024 194 You gain Heroic Inspiration whenever you finish a Long Rest. * Skillful • PHB-2024 193 You gain proficiency in one skill of your choice. * Versatile • PHB-2024 194 You gain an Origin feat of your choice.

Reactions

Level 1 Spell. Choose a level 1 spell from the Druid spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list. Repeatable. You can take this feat more than once, but you must choose a different spell list each time. | Charisma • * Alert • PHB-2024 200 Initiative Proficiency. When you roll Initiative, add +4 to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition. * Criminal Ability Score Improvements • PHB-2024 179

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

summersquares

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