Medium Aberration, Lawful Evil
AC 15    Initiative +2 (12)
HP 52 (8d8 + 16)
Speed 40 ft., Fly 20 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 4 −3 −3
Resistances Bludgeoning
Senses Darkvision 60 ft.; Passive Perception 12
Languages Telepathy 120 ft.
CR 1 (XP 200; PB +2)
Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Poisoned condition until the start of the cessarid's next turn.

Spellcasting. The cessarid casts one of the following spells without spellcasting components, using Intelligence as its spellcasting ability (spell save DC 10).

At Will: Detect Thoughts

1/Day Each: Plane Shift (self only)

Description

A cessirid’s body is canine, with a large head, outsize eyes, and a rending beak in place of teeth. There are four short tentacles around the mouth. Short spines jut from the back. The skin is smooth, slimy, and pale gray in color. The spaces between the toes are webbed. Though small, cessirids are shockingly powerful.


Illithidae hail from the same world that the vicious illithids arose from, and are similar to them in the same way an ape is alike to a human. Bearing some of the same anatomy, these monsters are either evolutionary offshoots, distant cousins, or experiments of the mind flayers.

TheBooksDoctor

Comments

Posts Quoted:
Reply
Clear All Quotes