| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 4 | −3 | −3 |
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Poisoned condition until the start of the cessarid's next turn.
Spellcasting. The cessarid casts one of the following spells without spellcasting components, using Intelligence as its spellcasting ability (spell save DC 10).
At Will: Detect Thoughts
1/Day Each: Plane Shift (self only)
Description
A cessirid’s body is canine, with a large head, outsize eyes, and a rending beak in place of teeth. There are four short tentacles around the mouth. Short spines jut from the back. The skin is smooth, slimy, and pale gray in color. The spaces between the toes are webbed. Though small, cessirids are shockingly powerful.
Illithidae hail from the same world that the vicious illithids arose from, and are similar to them in the same way an ape is alike to a human. Bearing some of the same anatomy, these monsters are either evolutionary offshoots, distant cousins, or experiments of the mind flayers.
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