Armor Class
10
(studded leather)
Hit Points
10
(13d8 + 26)
Speed
30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
14
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
DEX +7, INT +3
Skills
Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Gear
Dagger
Senses
Passive Perception 13
Languages
Thieves' Cant plus any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Uncanny Dodge. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.
Comments