Medium Undead, Neutral Evil
Armor Class 8
Hit Points 30 (4d8 + 16)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Acid Absorption. Whenever the zombie is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Actions

Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) acid damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

A zombie is normally raised by a necromancer, but sometimes, if an evoker uses a necromancy spell to raise a zombie, the result may be an undead imbued with the elemental magic. An acidflow zombie is one created by a wizard with magic dealing in acid, but others exist for cold, fire lightning, poison, or thunder.

Habitat: Urban

HallaarKiirgalan

Comments

Posts Quoted:
Reply
Clear All Quotes