Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Acid Absorption. Whenever the zombie is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) acid damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
A zombie is normally raised by a necromancer, but sometimes, if an evoker uses a necromancy spell to raise a zombie, the result may be an undead imbued with the elemental magic. An acidflow zombie is one created by a wizard with magic dealing in acid, but others exist for cold, fire lightning, poison, or thunder.
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