AC
18
Plate Sheilding
Initiative
−5 (5)
HP
150
(1d20)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
0 (XP 10; PB +2)
Actions
Attacks per Round: 2
Arcane Blast. Ranged Spell Attack: +8 to hit, range 120 ft., one creature.
Hit: 21 (4d8 + 3) force damage.
Overload Burst (Recharge 5–6). The turret unleashes a 15-ft. radius pulse; creatures in range must make a DC 16 Dex save or take 27 (6d8) force damage, or half on a success.
Bonus Actions
Upgrades
Prismatic Lens: Damage changes to radiant; attacks ignore cover.
Pulse Core: Overload Burst radius increases to 30 ft. and recharges on 4–6.
Precision Targeting: The turret gains +2 to attack rolls and deals an extra +1d8 damage to creatures concentrating on spells.
Description
Comments