| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +6 |
| DEX | 16 | +3 | +6 |
| CON | 24 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 4 | −3 | −3 |
Water Breathing. The squid can breathe only underwater.
Multiattack. The squid makes one Bite attack and one Tentacles attack.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 19 (3d8 + 3) Piercing damage.
Tentacles. Melee Attack Roll: +6, reach 15 ft. Hit: 13 (3d6 + 3) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.
Invert. Trigger: The vampire squid is hit by a melee attack roll. Response -- Constitution Saving Throw: DC 18, each creature within 5 feet of the vampire squid. Failure: 16 (3d8) Necrotic damage. Success: Half damage. Failure or Success: The vampire squid regains half as many Hit Points as the Necrotic damage rolled.
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