Huge Beast, Unaligned
AC 16    Initiative +3 (13)
HP 94 (7d12 + 49)
Speed 5 ft., Swim 60 ft.
Mod Save
STR 17 +3 +6
DEX 16 +3 +6
CON 24 +7 +7
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 4 −3 −3
Skills Perception +7
Senses Darkvision 120 ft.; Passive Perception 17
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Water Breathing. The squid can breathe only underwater.

Actions

Multiattack. The squid makes one Bite attack and one Tentacles attack.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 19 (3d8 + 3) Piercing damage.

Tentacles. Melee Attack Roll: +6, reach 15 ft. Hit: 13 (3d6 + 3) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.

Reactions

Invert. Trigger: The vampire squid is hit by a melee attack roll. Response -- Constitution Saving Throw: DC 18, each creature within 5 feet of the vampire squid. Failure: 16 (3d8) Necrotic damage. Success: Half damage. Failure or Success: The vampire squid regains half as many Hit Points as the Necrotic damage rolled.

Habitat: Underwater

TheBooksDoctor

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