| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +8 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +5 |
| WIS | 14 | +2 | +6 |
| CHA | 20 | +5 | +5 |
Shapechange. You are able to morph into any creature based on your knowledge of it. General physical traits of the desired form are easily achieved but the accuracy of the transformation improves with additional knowledge of the creature. The accuracy for this type of transformation is based on the table below and the DMs discretion. At will you may use a bonus action to assume the form of any creature with a CR rating equal to your CR level. You can revert to your natural form or change to another form by using another bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Arcane Bolts. Ranged Spell Attack: +11, range 180 ft., two targets. Hit: 14 (1d10+5) [force] damage.
Elemental Burst. Ranged Spell Attack: +11, range 180 ft., one target. Hit: 10 (2d8+5) [element of choice] damage. If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell’s damage equals your spellcasting ability modifier.
Healing Hand. Touch Spell: reach 5 ft. Hit: 14 (2d8+5) Healing. Spell Points may be used to upcast this spell adding 2d8 for each spell slot level above 1.
Befuddle. CHA 19: range 30 ft., 3 targets. Concentration up to 1 min. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save. Spell Points may be used to upcast this spell targeting one additional creature for each spell slot level above 1.
Tickle. Wis 19: range 30 ft., 1 target. Concentration up to 1 min. On a failed save, targeted creature has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it’s capable of laughter, and it can’t end the Prone condition on itself.
At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends. Spell Points may be used to upcast this spell targeting one additional creature for each spell slot level above 1.
Curse of Lightning. Ranged Spell Attack: +11, range 60 ft., one target. Hit: 15 (2d12) [lightning] damage. On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed. The spell ends if the target is ever outside the spell’s range or if it has Total Cover from you. Spell Points may be used to upcast this spell adding 1d12 to the initial damage for each spell slot level above 1.
Arcane Armor. Touch Spell: reach 5 ft. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Shapechange. You transform into a creature with CR rating less than or equal to your own.
Slow Fall. Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round for 1 min or until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
Description
Knows Personally; Dire Wolf, Ghoul, Girallon, Owlbear, Reef Shark, Giant Spider, Mond's Wolf
Observed; Giant Ape, Giant Shark, Giant Scorpion, Gargoyle, Guard Drake, Giant Eagle, Giant Octopus, Giant Owl
| Familiarity | Obvious Mishap | Similar | Minor Inaccuracy | Indistinguishable |
|---|---|---|---|---|
| Blood Sample | — | — | — | 01–00 |
| Knows Personally | — | 01–10 | 11–20 | 21–00 |
| Observed for at least 10 minutes | 01–05 | 06–13 | 14–24 | 25–00 |
| Seen Casually | 01–33 | 34–43 | 44–53 | 54–00 |
| Viewed once or described | 01–43 | 44–53 | 54–73 | 74–00 |
| False description | 01–50 | 51–00 | — | — |
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