Large Monstrosity, Unaligned
Armor Class 14 Natural armor
Hit Points 129 (13d10 + 39)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Legendary Actions

Bloodtalon can take 2 legendary actions each round. It can take only one legendary action at a time and only at the end of another creature’s turn. Bloodtalon regains spent legendary actions at the start of its turn.

Majestic Shriek(1/day). Bloodtalon releases an ear-piercing shriek. This shriek has no effect on constructs, undead, or deafened creatures. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage or half on a success.

Evade. Bloodtalon can fly up to its fly speed straight up to avoid melee combat.

Dive Bomb. Bloodtalon can dive down to attack a creature with a combo beak/claw attack. Melee Weapon Attack: +9 to hit, one target. Hit: 9 (1d8 + 4) piercing damage and 11 (2d6 + 4) slashing damage.

Description

A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.

Habitat: ArcticCoastalGrasslandHillMountain

Fizzleschmitz

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