AC
16
Initiative
+5 (15)
HP
70
(15d6 + 30)
Speed
30 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Skills
Deception +5, Performance +5, Stealth +5
Resistances
Cold
Immunities
Piercing
Gear
whip
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Common, Infernal
CR
8 (XP 3,900; PB +3)
Traits
Diabolical Restoration: If the devil dies outside of the nine hells, its body disappears in sufurous smoke, and it gains a new body instantly, reviving with all its hit points somewhere in the nine hells.
Magic resistance: The devil has advantage on saving throws against spells and other magic actions.
Actions
Spellcasting. The Devil casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Fire Bolt, Toll The Dead, Burning Hands, Find Familiar
2/Day Each: Flaming Sphere, Counterspell, Fireball
1/Day Each: Modify Memory, [Tooltip Not Found]
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