AC
18
Plate
Initiative
+3 (13)
HP
80
(7d10 + 14)
Speed
40 ft., Climb 35 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +17 |
| DEX | 17 | +3 | +15 |
| CON | 15 | +2 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +11 |
| WIS | 15 | +2 | +10 |
| CHA | 8 | −1 | +7 |
Skills
Perception +12, Stealth +7
Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear
Plate Armor, Adamantine Claws
Senses
Darkvision 60 ft.; Passive Perception 18
Languages
Common Can understand common but can't speak to anyone except He-The-Man
CR
3 (XP 700; PB +2)
Traits
Running Leap. With a 10-foot running start, the tiger can Long Jump up to 25 feet.
Master Bond. While Battle-cat is within 30 feet and can see or hear He-The-Man, Battle-cat has advantage on its first attack on each of its turn.
Actions
Multiattack. The tiger makes two Rend attacks.
Rend. Melee Attack Roll: +10, reach 5 ft. Hit: 11 (2d6 + 8) Slashing damage.
Reactions
Retaliation. Battle-cat may make one attack against an enemy, who is within range, immediately after they deal damage to an ally within 10 feet.
Lair and Lair Actions
Hidden Attacker. If Battle-cat is in a cave or similar area with dim or no light, he can perform a sneak attack immediately after taking the Hide Action.
Comments