Large Construct, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 400 (8d6 + 32)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +11, DEX +11, WIS +11
Skills Perception +6
Damage Immunities Lightning, Poison
Gear Claws
Senses Darkvision 120 ft., Passive Perception 16
Languages Thri-kreen, Ziklight None
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unusual Nature. The horror doesn’t require air, food, drink, or sleep.

Actions
  • Clockwork Cadence: Each Dancer simultaneously projects a light beam from its head before dashing in that direction. If one dashes to the ground with this attack, it slashes to both sides as it lands. One of the Dancers may remain in place and simply spin around.
  • Clogwork Configuration: Both Dancers leave the arena temporarily, then a pattern of light beams appears. The Dancers attack by dashing along each light beam, then return to the arena.
  • Clogwork Clash: Both Dancers project light beams towards the centre, where a circle telegraph appears. They dash toward the centre, then attack in a flurry of slashes within the circle. At the end of this attack, the Dancers hover for a moment to embrace midair, before resuming into Clogwork Cadence.

Contact with the Dancers or their blades deals 50 dmg, while Clogwork Configuration and Clogwork Clash deals 100

This battle is split into 4 phases, each marked by the Dancers moving back to their stations to be wound up. Clogwork Dancers do not share HP; a phase ends when either reaches 0 health for the phase.

  • In phase 2, their attacks become faster and they sometimes use Clogwork Configuration twice in a row.
  • In phase 3, each Dancer performs Clogwork Cadence offset from one another.
  • Phase 4 begins when one Dancer is destroyed, continuing the fight with only one Dancer at a much slower pace. If it attempts to use Clogwork Clash, it fails and drops to the ground. It can no longer use Clogwork Configuration.

Description

The Clogwork Dancers were modeled after Green Prince's lover, the second of the dual Verdanian princes, in a desperate effort to try and save Verdania from ruin. His lover's soul was presumably housed split within both iron shells to give them life. Their overall purpose, and how the feat was achieved at all, is unclear.

 

Treasure:  None

SethDEWarlock

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