Huge Swarm of Medium beasts, Any Chaotic Alignment
Armor Class 13 Natural Armor
Hit Points 60 (8d8 + 3)
Speed 35 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Charmed, Poisoned, Stunned
Senses Passive Perception 14
Languages A corrupted bestial tongue
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Corrupted touch. If bitten by the Atoka, one of the players limbs becomes infected with demonic energy. The player must make a Cons Saving throw. If they succeed they take 1d4 poison damage. If they fail they become poisoned and at the start of their next turn they take 1d6 damage and then 1d4 every turn after that.

*NOTE: the curse will not be lifted until the arm is either washed with holy water or cured by a greater spirit. The player may roll an extra d6 to any strength check or add a base 3 and must take 1d6 at the beginning of every combact sequence until they are cured.

 

Actions

Leader. When the Atoka uses this action he calls forth a swarm of boars from the forest to fight alongside him

Demon Lash Melee Weapon Attack: +2to hit, reach 5 ft., 1 target. Hit: # (1d6 + 1) poison damage. 

Tusk Charge. Charge Attack: +2 to hit, range 10/30 ft., 10ft wide line Hit: # (2d6 + 4) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: ForestGrasslandHill

JotaruMagnolion

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