| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
False Appearance. While the Clay Pot Pot remains motionless with its lid on, it is indistinguishable from an ordinary, empty clay pot.
Hollow Body. The Clay Pot Pot can hold one object of Tiny or Small size weighing up to 10 pounds inside itself. While holding an object, its speed is halved.
Urge to Bury. After using its Pilfer action to steal an item, the Clay Pot Pot feels an overwhelming instinct to bury itself. On its subsequent turns, it must use its movement to find the nearest patch of soft earth or sand and use its action to begin burrowing. It will not willingly take any other action until it is fully buried at least 5 feet underground.
Long Gestation. If a Clay Pot Pot remains buried and undisturbed for 10 years, it absorbs ambient magical and elemental earth energy, transforming into a full-sized **Clay Golem**. The item it originally buried itself with is magically embedded and protected within the golem's chest. This new golem is not initially hostile but is fiercely protective of its "heart" (the item).
Pilfer. The Clay Pot Pot targets one unattended object that can fit inside it and immediately stows it. Alternatively, it can make a Dexterity (Sleight of Hand) check contested by a creature's Wisdom (Perception) check to steal one object they are carrying (but not holding). On a success, it places the object inside itself.
Skitter. The Clay Pot Pot can take the Dash or Disengage action.
Tuck and Roll. When the Clay Pot Pot is targeted by an attack or included in the area of a spell that requires a Dexterity saving throw, it can use its reaction to quickly pull in its limbs and tip over. When it does so, it gains a +5 bonus to its AC against the triggering attack or has advantage on the triggering Dexterity saving throw.
A Clay Pot Pot Collector, rumored to have been crafted by a spirit of commerce, is a master thief capable of remarkable feats of larceny.
Everything Has a Price (1/Day). As an action, the Collector targets a magical effect on a creature or object within 30 feet (such as a magical buff like haste or a curse). It makes a spellcasting check using its Dexterity modifier (+5) against a DC of 10 + the spell's level. On a success, it "steals" the magical effect, ending it on the original target and storing it within itself as a swirling mote of light. On its next turn, it can use its action to bestow the stolen magical effect (with its remaining duration) onto another creature or object it touches. If it doesn't, the stolen magic harmlessly dissipates at the end of its turn.
Nascent Guardian, when a Clay Pot Pot steals an item of immense power or sentimental value, its protective instincts can trigger a premature, unstable transformation.
Mythic Trait: Guardian's Awakening (Recharges after a Long Rest). If the Clay Pot Pot is reduced to 0 hit points while holding an item of magical or significant plot importance, it doesn't shatter. Instead, it absorbs a fraction of the item's power and immediately regains all its hit points.It grows to Medium size, and for the next minute, its clay body hardens and swirls with glowing energy. During this time, its AC increases to 15, it can use the Slam action, and it gains the "Earthen Grasp" mythic action.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Mythic Action: Earthen Grasp (1/Day). The pot slams the ground, causing animated clay arms to erupt in a 15-foot radius. Each creature in that area must succeed on a DC 13 Strength saving throw or be restrained by the clay arms until the end of the pot's next turn.
Description
Clay Pot Pot is a small construct that takes the form of a little clay pot and it runs around stealing things it then puts inside itself. It then proceeds to find the nearest spot to bury itself deep in the ground. If the Clay Pot Pot is not found it eventually grows into a Clay Golem and rises from the ground 10 years later.
Lair and Lair Actions
Underneath fertile soil and dirt.
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