Medium Humanoid, Chaotic Good
Armor Class 14 Combat Jacket
Hit Points 24 (2d8)
Speed
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
10 (+0)
Skills Acrobatics +6, Medicine +9
Gear Submachine gun, Injector Hypo (Healing), Combat Jacket
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Resuscitate. The combat medic can spend 1 minute
reviving a dead creature it can touch that died within the last
10 minutes. At the end of this minute, the medic makes a DC
20 Wisdom (Medicine) check. On a successful check, the
creature returns to life with 1 hit point and its level of
exhaustion is set to 3.
This ability can't return to life a creature that has died of
old age, and if the creature is lacking body parts or organs
integral for its survival - its head, for instance - the check
automatically fails. If the check fails for a dead creature, this
ability cannot be used on it again until it has been returned
to life in another manner.

Spellcasting. Carla is a 2nd-level spellcaster. Her spellcasting ability is WIS (spell save DC 13, +3 to hit with spell attacks). Carla has following Cleric spells prepared:
Cantrips (at will): Spare the Dying, Light
1st level (# slots): Cure Wounds, Bless

Actions

Submachine Gun. Ranged Weapon Attack: +# to hit, range 50/200 ft., 1 target. Hit: # (2d6 + #) [piercing] damage.

Neuro-Freeze Mod. Carla has a specialized Neuro Freeze mod installed in her cyberware. It enables her to cast the Hold Person spell once per day. WIS save DC 15.

Special Action, Injector Hypo, Knockout. Only usable on Bruno and ONLY if he's on the bloodied status. Carla can make a melee attack on Bruno with an incapacitation hypo that will inflict the remainder of his HP as non-lethal damage.

Bonus Actions

Med Serum (3/Day). As a bonus action, the medic can
inject itself or a creature within 20 feet of it with med serum.
The target regains 14 (4d4 + 4) hit points.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

- Carla Camerilla – Carla is a young idealistic Tiefling cleric/medic turned merc. She’s the daughter of a Ripper Doc in Black Oaks, and grew up a savvy street kid, mistrustful of corpos in general. Carla is a bit of a bleeding heart and an idealist and currently does merc work for Magnus Strongbrow in the Stacks.

Carla’s Objective: Carla has been briefed about the mission beforehand and knows what they’re being asked to do. Which is eliminate Bruno “Biggz” for the families of the Stacks residents he wiped out at a train station last night. Per the brief she knows he’s possessed by a low level daemon and that’s precisely why she doesn’t want to kill him. Her older brother was a merc who went over the edge and ended up getting put down by SEAC. She’s made connections with a monastic order that specializes in cyber exorcisms and other cutting edge medical procedures for the afflicted, or so they claim. Carla wants to capture/subdue Bruno, because he’s such a good candidate for the procedure, and she sympathizes with his loss of control because it hits close to home. She’s actively being hypocritical to the situation and the families in the Stacks wanting justice. She’ll try to keep the target alive and get him out if she can, as well try to convince Takahashi that this is the right thing to do. She will react negatively if she learns Brian intends to betray Magnus and ditch with the egg, even though she’s willing to do the same with Bruno. It’s more about how she feels justified because she’s doing it for the right reasons.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DaJokaBaybee

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